Category Archives: Subject Clearing

Glossary: The Way to Happiness

Reference: The Way To Happiness

Definitions

These definitions are given as footnotes in the booklet The Way to Happiness with the following caution: 

“Words sometimes have several different meanings. The footnote definitions given in this book only give the meaning that the word has as it is used in the text. If you find any words in this book you do not know, look them up in a good dictionary. If you do not, then misunderstandings and possible arguments can arise.”

ADAMANT
hard; not giving in; unyielding; something which won’t break; insistent; refusing any other opinion; surrendering to nothing.

ARISTOCRACY
government by a few with special privileges, ranks or positions; rule by an elite few who are above the general law; a group who by birth or position are “superior to everybody else” and who can make or apply laws to others but consider that they themselves are not affected by the laws.

BOORS
persons with rude, clumsy manners and little refinement.

CHAOTIC
having the character or nature of total disorder or confusion. 4. immoral: not moral; not following good practices of behavior; not doing right; lacking any idea of proper conduct.

COMPETENT
able to do well those things one does; capable; skilled in doing what one does; measuring up to the demands of one’s activities. 

COMPROMISE 
a settlement of differences in which each side gives in on some point while retaining others and reaching a mutual agreement thereby

DETER
to prevent or discourage.

DOLE
the British term for government relief. 

ENVIRONMENT
one’s surroundings; the material things around one; the area one lives in; the living things, objects, spaces and forces with which one lives whether close to or far away. 

EVOLUTIONARY
related to a very ancient theory that all plants and animals developed from simpler forms and were shaped by their surroundings rather than being planned or created. 

EXAMPLE 
someone or something worthy of imitation or duplication; a pattern, a model. 

FLOURISH
to be in a state of activity and production; expanding in influence; thriving; visibly doing well. 

“THE GOLDEN RULE”
although this is looked upon by Christians as Christian and is found in the New and Old Testaments, many other races and peoples spoke of it. It also appears in the Analects of Confucius (fifth and sixth centuries B.C.) who, himself, quoted from more ancient works. It is also found in “primitive” tribes. In one form or another it appears in the ancient works of Plato, Aristotle, Isocrates and Seneca. For thousands of years it has been held by man as a standard of ethical conduct. The versions given in this book are newly worded, however, as in earlier wordings it was thought to be too idealistic to be kept. It is possible to keep this version

HAPPINESS
a condition or state of well-being, contentment, pleasure; joyful, cheerful, untroubled existence; the reaction to having nice things happen to one.

HONOR 
to show respect for; to treat with deference and courtesy. 

IMMORAL
not moral; not following good practices of behavior; not doing right; lacking any idea of proper conduct.

IMPLACABLE
not open to being quieted, soothed or pleased; remorseless; relentless. 

INCOMPETENCE
lacking adequate knowledge or skill or ability; unskilled; incapable; subject to making big errors or mistakes; bungling.

INDUSTRIOUS
applying oneself with energy to study or work; actively and purposefully getting things done; opposite of being idle and accomplishing nothing.

INFLUENCES
has an effect upon. 18. influence: the resulting effect.

LIES
false statements or pieces of information deliberately presented as being true; a falsehood; anything meant to deceive or give a wrong impression.

MATERIALISM
any one of a family of metaphysical theories which view the universe as consisting of hard objects such as stones, very big or very small. The theories seek to explain away such things as minds by saying they can be reduced to physical things or their motions. Materialism is a very ancient idea. There are other ideas.

MATERIALISTIC
the opinion that only physical matter exists.

MECHANISM
the view that all life is only matter in motion and can be totally explained by physical laws. Advanced by Leucippus and Democritus (460 B.C. to 370 B.C.) who may have gotten it from Egyptian mythology. Upholders of this philosophy felt they had to neglect religion because they could not reduce it to mathematics. They were attacked by religious interests and in their turn attacked religions. Robert Boyle (1627–1691) who developed Boyle’s Law in physics, refuted it by raising the question as to whether or not nature might have designs such as matter in motion.

MORAL
able to know right from wrong in conduct; deciding and acting from that understanding.

MORALE
the mental and emotional attitude of an individual or a group; sense of well-being; willingness to get on with it; a sense of common purpose.

MURDER
the unlawful killing of one (or more) human being(s) by another, especially with malice aforethought (intending to do so before the act).

OBLIGATION 
the condition or fact of owing another something in return for things, favors or services received.

the state, fact or condition of being indebted to another for a special service or favor received; a duty, contract, promise or any other social, moral or legal requirement that binds one to follow or avoid a certain course of action; the sense of owing another.

PHENOMENON
an observable fact or event.

PILLORIED
exposed to ridicule, public contempt, scorn or abuse.

PRACTICE
to exercise or perform repeatedly in order to acquire or polish a skill.

PRECEPTS
rules or statements advising or laying down a principle or principles or a course of action regarding conduct; directions meant as a rule or rules for conduct.

PRODUCTION
the act of completing something; finishing a task, project or object that is useful or valuable or simply worth doing or having.

PROMISCUOUS
having or engaging in casual, random sexual relations.

PROPAGANDA
spreading ideas, information or rumor to further one’s own cause and/or injure that of another, often without regard to truth; the act of putting lies in the press or on radio and TV so that when a person comes to trial he will be found guilty; the action of falsely damaging a person’s reputation so he will not be listened to. Propagandist: a person or group who does, makes or practices propaganda.

PROPAGANDIST
a person or group who does, makes or practices propaganda. Propaganda: spreading ideas, information or rumor to further one’s own cause and/or injure that of another, often without regard to truth; the act of putting lies in the press or on radio and TV so that when a person comes to trial he will be found guilty; the action of falsely damaging a person’s reputation so he will not be listened to.

PROSPER
to achieve economic success; succeeding at what one does

RELIEF
goods or money given by a government agency to people because of need or poverty.

SAFEGUARD
prevent from being harmed; protect.

SURVIVAL
the act of remaining alive, of continuing to exist, of being alive.

TEMPERATE
not going to extremes; not overdoing things; controlling one’s cravings.

TRUTH
that which agrees with the facts and observations; logical answers resulting from looking over all the facts and data; a conclusion based on evidence uninfluenced by desire, authority or prejudice; an inevitable (unavoidable) fact no matter how arrived at.

TYRANNICAL
the use of cruel, unjust and absolute power; crushing; oppressing; harsh; severe.

VANDALISM
the willful and malicious destruction of public or private property, especially anything beautiful or artistic.

VIRTUES
the ideal qualities in good human conduct.

WILL
bearing or attitude toward others; disposition; traditionally, “men of good will” means those who mean well toward their fellows and work to help them.

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The Happiness Rundown

Reference Booklet: The Way to Happiness

The Way to Happiness booklet by L. Ron Hubbard lays down these 21 common sense precepts in the spirit of the ancient Eight-Fold Path of Buddha or the Ten Commandments revealed to Moses. 

Back in 1981, a Happiness Rundown was devised based on these precepts to restore the basic sense of integrity in a person. Wonderful results were achieved in the beginning when a person was put through this rundown, and was able to answer its questions freely without being regulated by the E-meter. Later when this rundown was subjected to E-meter regulations, the same positive results were no longer produced. The organization delivering this rundown had other priorities. So this rundown fell out of use.

This happened, most likely, because the primary purpose of this rundown was not to make money. It was actually intended to re-energize the society by clearing up its confusions on the subject of morality. The Way to Happiness booklet was written for a grass-roots movement. This purpose could not have been accomplished through an organization that was focused on its own survival.

Here is an attempt to resurrect this powerful rundown by presenting it in a form, which allows a person to run it by himself. It is the confidence arising from the restored sense of personal integrity that puts a person on the path to improvement and success. This gift of Happiness RD is from L Ron Hubbard, who was not quite satisfied with the direction his own Church of Scientology was taking.

NOTE: I have added the common sense definition of God, which is not from “The Way to Happiness” booklet by Hubbard.

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Prerequisites

Please study the The Book of Subject Clearing while doing this rundown. Make sure you understand the concepts outlined there.

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Definitions

These definitions are given as footnotes in the booklet The Way to Happiness with the following caution: 

“Words sometimes have several different meanings. The footnote definitions given in this book only give the meaning that the word has as it is used in the text. If you find any words in this book you do not know, look them up in a good dictionary. If you do not, then misunderstandings and possible arguments can arise.”

Glossary: The Way to Happiness

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Common Sense Definition of GOD

NOTE: This common sense definition of God is not from L. Ron Hubbard.

Origin of GOD: “To call, invoke.” God within you is the ability to postulate and the universe resulting from it.

God is the Unknowable that we are trying to know. What we know becomes part of this universe. The system of postulates underlying this universe would amount to the knowable aspect of God.

We may say that this universe is a manifestation of God. We see this universe as infinite; so, we call God to be infinite. We find this universe to be everywhere; so, we say that God is everywhere. Thus, we assign the attributes of the universe to the knowable aspect of God. But God is everything that we understand as the universe and more.

When we say, “God is One,” it means that there are no separate “universes.” The physical and spiritual “universes” are actually integrated into this one universe as its physical and spiritual dimensions. All dimensions of this universe are continuous, consistent and harmonious with each other.

The universe is as pure as God. Any impurity lies only in our minds, and it can be purified.

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Moral Precepts

These are the precepts from the booklet “The Way to Happiness” by L. Ron Hubbard. Exercises have been added to each precept to make it fully understandable.

PROLOGUE

1. TAKE CARE OF YOURSELF

… 1-1. Get care when you are ill
… 1-2. Keep your body clean
… 1-3. Preserve your teeth
… 1-4. Eat properly
… 1-5. Get rest

2. BE TEMPERATE

… 2-1. Do not take harmful drugs
… 2-2. Do not take alcohol to excess

3. DON’T BE PROMISCUOUS

… 3-1. Be faithful to your sexual partner

4. LOVE AND HELP CHILDREN

5. HONOR AND HELP YOUR PARENTS

6. SET A GOOD EXAMPLE

7. SEEK TO LIVE WITH THE TRUTH

… 7-1. Do not tell harmful lies
… 7-2. Do not bear false witness

8. DO NOT MURDER

9. DON’T DO ANYTHING ILLEGAL

10. SUPPORT A GOVERNMENT DESIGNED AND RUN FOR ALL THE PEOPLE

11. DO NOT HARM A PERSON OF GOOD WILL

12. SAFEGUARD AND IMPROVE YOUR ENVIRONMENT

… 12-1. Be of good appearance
… 12-2. Take care of your own area
… 12-3. Help take care of the planet

13. DO NOT STEAL

14. BE WORTHY OF TRUST

… 14-1. Keep your word once given

15. FULFILL YOUR OBLIGATIONS

16. BE INDUSTRIOUS

17. BE COMPETENT

… 17-1. Look
… 17-2. Learn
… 17-3. Practice

18. RESPECT THE RELIGIOUS BELIEFS OF OTHERS

19. TRY NOT TO DO THINGS TO OTHERS THAT YOU WOULD NOT LIKE THEM TO DO TO YOU

20. TRY TO TREAT OTHERS AS YOU WOULD WANT THEM TO TREAT YOU

21. FLOURISH AND PROSPER

EPILOGUE

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TROM: Glossary

Reference: Course on Subject Clearing
Reference: TROM: The Full Package

NOTE: This is a Subject Clearing Version of TROM
(This is a work in progress)

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Glossary

BEING
TROM says, “A life form is an aggregation of cellular life organized and directed by ‘higher’ life in a hierarchy that leads up to the being who answers up when his name is called. He is the one who does the exercises.” That “being” is nothing but a system of flexible but consistent postulates that has the goal of evolving. Thus, there is a curiosity to know; but, at the same time there is an inertia to knowing new things. 

BLAME
After the loss of a game considered serious, the loser’s only recourse is to blame the victor for overwhelming him. Thus, blame is the assignment of responsibility for the outcome of a game, with an implied wrongness.

BODY
TROM says, “If you walk this route far enough you will one day walk away and leave this ape (human body), but you will never be free of him until you understand him intimately.” This “ape” is nothing but an aspect of the “being”. It is gross ignorance not to see the oneness of “being-mind-body” in terms of an integrated system. Mind and body are incorrectly targeted for what is wrong with the being. There is never a separation of the being from the body.

COMPLEMENTARY POSTULATE
Complementary postulates, when applied, have the ability to dissolve all games.

CONVICTION
Conviction, by definition, is an enforcement of knowingness. This is also called importance. All games contain conviction.

DUALITY
The Law of Duality states that the assignment of importance to a thing automatically assigns importance to the opposite or absence of that thing. Thus, if life is considered important, then death – the absence of life – has also been granted importance. If the concept of ‘self ’ is considered important, then the concept of ‘not-self ’ is thereby also granted importance. From this law we see the proliferation and self-perpetuating nature of games.

EFFECT
That which is brought into existence, taken out of existence, known or not-known

EVALUATION
The evaluation of things, one against the other, is achieved by the noting of differences and similarities between them.

GAME
A game is a play between conflicting postulates. The playing of the game is senior to the consideration of win/lose. The postulation of “self” and “other,” itself, is a basic game. It is a law of all games that overwhelming failure causes the being to compulsively adopt the pan-determined postulate of his opponent. 

GUILT
If the victor accepts this blame he feels guilt. Thus, blame and guilt are seen as two sides of the same coin: where one is present you will always find the other. They are a pair, and are quite inseparable.

IMPORTANCE
Enforcement of knowingness is called importance. Importance is the basis of all significance. Essentially, importance is a “must.” That which is considered important tends to persist and to become more solid. That which is persisting and solid is tended to be regarded as important. Any importance is relative to, and can be evaluated against, any other importance. There is no absolute importance. The search for deeper significance into life or the mind is only the search for prior or greater importance. In that all importance is relative to all other importance it is both a fruitless and endless search. Due to their intrinsic nature, past importances have a command power over the person in the present. 

LOSS
Failure to convince the opponent of one’s postulate, and being convinced of his postulate.

MIND
The mind is best considered as a collection of past importances. The person is in a games condition with his own mind. He is trying to devalue his mind instead of making a re-evaluation of past importances. As the various past importances are contacted and re-evaluated to present time realities, the mind will be found to become progressively less persisting and less and less solid, and will finally vanish. Nevertheless, the person can, at any time, by re-injecting sufficient fresh importance into any part of it, cause it to reappear in any desired solidity. When this stage is reached the mind will no longer have a command power over the person, and his full abilities will be restored.

MOTIVATOR
Having one’s own postulates overwhelmed is called a motivator. It is an act received that is considered considered harmful. It is used as a justifier for one’s own condition and actions.

NIRVANA 
From the compulsive playing of games, through the voluntary playing of games to an ending of all games by the adoption of complementary postulates and so the achieving of a non-game situation. This is Nirvana.

NOW
A person can only communicate across a distance. He cannot communicate through time. So when he is looking at a ‘then’ he is looking at it now. Whatever he looks at, he looks at now.Any changes he makes are changes in ’now’ and not in ‘then’.

OVERRUN 
Overrun is going past the point of erasure. Overrun symptoms are confusion, unwellness, missemotion etc. 

OVERT ACT
An act committed, considered harmful, and justified. Overwhelming the postulate of an opponent in a game is an overt act.

OVERWHELM
Overwhelm is a postulate failure. Overwhelm comes with complete loss in a game.

PAN DETERMINISM (PD)
The “other’s” postulate is the one you put at the other end of the comm line, and is called the pan-determined postulate (PD). It is determining the action of self and others (non-self).

PLAY
Keeping the game in play is more valuable than ending the game by winning or losing it. This is true only when this is the ultimate game, and there are no other games to play.

POSTULATE
A postulate is a self-created truth based on which further reasoning is done. The purpose of postulate is to give form to the unknowable to fill the gaps in the knowable. The postulate may develop into a system of postulates and theories. Everything that we know is based on this system of postulates. To be valid, a postulate must be consistent with all other postulates. 

POSTULATE FAILURE CYCLE
Start at 1. Failure against 4. Keep one’s valence, but change the flow from 1 to 2. Failure against 3. Shift valence to 3. Failure against 2. Keep one’s valence, but change flow from 3 to 4. Failure against 1. Shift valence to 1, but with a substitute effect.

PT 
Present Time – now! 

REALITY
Ideally, reality is made up of postulates that are continuous, consistent and harmonious with each other, and, therefore, they have acquired the quality of ONENESS. This is the basis of evolution.

RI 
Repair of Importances 

SELF
Looking at the motivators of a person you can recognize his “type of self.” You can then predict the type of overts being committed by that person. The theory of TROM tells you how the person acquired that type of self, so you can go about resolving it.

SELF DETERMINISM (SD)
The “self” postulate is at one’s own end of the comm line, and is called the self-determined postulate (SD). It is determining the action of self.

SERVICE EFFECT
Something which the being presses into service in life to aid him in the playing of games.

“THE LONG NIGHT OF THE SOUL”
The endless ransacking of the mind in search of prime cause.

TIME
All motion in this universe is cyclic. When something continues, then the changes in it follow a continuous, consistent and harmonious pattern. This progression is called time. It allows a present moment to be traced back very precisely to a past moment. When a past moment is compared to the present moment by putting the two scenes side by side, any anomaly becomes quite obvious. The awareness then quickly sorts out the anomaly.

TIMEBREAKING
Timebreaking is the action of simultaneously viewing a ‘then’ and a ‘now’ moment side by side. This awareness quickly evaluates if any anomalies are present between the postulates of the past and present moments. The sorting out of anomalies also removes any command power of the past moment over the mind. This does not change either the past or the present. It only clarifies your view of these past and the present moments. When we use the term ‘timeless’ for a being (viewpoint), it simply means that the being can see the progression of time just as it is, free of anomalies.

TROM
TROM is an acronym for ‘The Resolution of Mind’. It is basically a compact system of restimulating deeper levels of the mind, in order to become aware of its deep content.

UPPER LEVELS
The whole purpose of “upper levels” in any system of processing of the mind is to find and resolve all rigid impressions of fixations. Dianetics calls such ultimate rigid impressions “engrams.” Scientology calls the ultimate rigid impressions “GPMs.” TROM calls such ultimate rigid impressions “compulsive postulates.” Subject Clearing the rigid impressions as “inconsistencies” or “anomalies.” In the wake of such resolutions we have more accurately determined postulates, definitions and their logical order.

VALENCE
An identity assumed unwittingly (in games play). The word valence is derived from the Latin word for power. A being assumes a valence in an effort to obtain its real or imagined power. 

VALUE
The greater is the value of the postulate, the more serious is the game.

WIN
Convincing the opponent of one’s postulate.

WIN / LOSE
If the game is relatively trivial, then win/lose is applied. When a game becomes serious, then overt/motivator is applied. TROM says that “to always win is no fun.” But there are always bigger and more challenging games to play. So there is no end to fun. The significant consideration is what one does after a failure.

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The Sixth Dynamic: The Substance of the Universe

Reference: The Eight Dynamics

To summarize, the Eighth dynamic is the continuous transition from unknowable to knowable through the solving of anomalies. This brings about a continual sense of ecstasy. Here we have the impulse TO KNOW. In terms of knowledge, there is NOTHING ABSOLUTE in the knowable universe because the unknowable is always there.

And, the Seventh dynamic is the key characteristic of ONENESS of the system of postulates generated to know per the Eighth Dynamic. This characteristic of ONENESS underlies the knowable universe.

We then come to the Sixth Dynamic.

The Sixth dynamic adds SUBSTANCE to the system of postulates to make the universe known and felt. From substance arise all dimensions and properties of the universe.

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Substance and Consistency

Substance means that which is substantial enough to be known and felt. The knowing comes from Thought substance. The feeling comes from Physical substance. Therefore, the two main aspects of substance are “thought” and “physical”. 

The primary dimension of substance is its CONSISTENCY, which means a degree of density, firmness, viscosity, etc. As the substance evolves its consistency increases. The thought substance starts out as postulates. As its consistency increases it appears as theories, principles and facts. The physical substance starts out as gravitational force. As its consistency increases it appears as radiative energy, mass and matter.

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Substance and Space

The extent of substance gives us the dimension of SPACE. In its physical aspect, the gravitational force provides us with the purest sense of space. In science, we don’t generally conceive of gravitational force as a substance, and the empty space as the form in which gravity is visible to us. But this is the idea of “field” that was first conceived by Michael Faraday, and it now forms the basis of Quantum Mechanics. Therefore, we also have the space of radiative energy, and the space of matter.

In its thought aspect, the postulates provides us with the purest sense of thought space or “freedom”. In religion, we don’t generally conceive of postulate as a substance, and ”freedom” as the form in which our postulates are visible to us. This is what we most enjoy when we day dream.

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Substance and Time

The cycles and their duration that a substance goes through gives us the dimension of TIME. In its physical aspect, we measure time by one complete rotation of earth about its axis. This is the time we happened to choose, which provides a uniform basis for our daily cycles. This gives us our clocks and watches.

In its thought aspect, the completion of what we want to accomplish provides us with the satisfaction of a cycle. How many cycles we have completed in our life gives us a measure of our life cycle.

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Dimensions and Duality

Consistency, space and time are the three basic characteristics of substance, from which develop innumerable dimensions. These dimensions are identified by their two extremes as duality. The following are some examples

For thought substance, awareness may gradually condense into beliefs. Similarly, for physical substance, motion may gradually condense into inertia.

THOUGHT SUBSTANCE: Awareness – Beliefs
PHYSICAL SUBSTANCE: Motion – Inertia

For thought substance, freedom may gradually condense into identification. Similarly, for physical substance, force may gradually condense into mass.

THOUGHT SUBSTANCE: Freedom – Identification
PHYSICAL SUBSTANCE: Gravitational force – Mass

For thought substance, broad viewpoint may gradually condense into a narrow viewpoint. Similarly, for physical substance, open spacetime may gradually condense very dense spacetime.

THOUGHT SUBSTANCE: Broad – Narrow (as applied to Viewpoint)
PHYSICAL SUBSTANCE: Open – Dense (as applied to Spacetime)

Such dimensions and dualities are taken up in more detail on the Fifth Dynamic.

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The Seventh Dynamic: The Oneness of Knowable Universe

Reference: The Eight Dynamics

To summarize, the Eighth dynamic is the continuous transition from unknowable to knowable through the solving of anomalies. This brings about a continual sense of ecstasy. Here we have the impulse TO KNOW. In terms of knowledge, there is NOTHING ABSOLUTE in the knowable universe because the unknowable is always there.

This brings us to the Seventh Dynamic.

The Seventh Dynamic is the key characteristic of ONENESS of the system of postulates generated to know per the Eighth Dynamic. This characteristic of ONENESS underlies the knowable universe.

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Postulate and Reality

postulate is a self-created truth based on which further reasoning is done. To be valid, a postulate must be consistent with all other postulates. 

So, the very first postulate is the ONENESS of the system of postulates. The knowable universe is constructed based on this system of postulates. This renders the universe to be continuous, consistent and harmonious. The continuity provides the sense of dimensions, the consistency provides the sense of truth, and the harmony of dimensions provides the sense of aesthetics. Together they provide the sense of reality of this universe.

Any violation of the integrity of this reality appears as an anomaly, such as, discontinuity (missing data), inconsistency (contradictory data), or disharmony (arbitrary data). All anomalies are resolved by referring to the oneness of postulates.

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Beingness

The beingness of the universe is defined by this system of postulates. The components of beingness are awareness, attention and viewpoint. Awareness comes from the universe being knowable. Attention can focus on any one part of the universe. Viewpoint is the frame of reference of this universe, which springs from the “core” of the system of postulates. This viewpoint may be identified with God. It could be expressed as follows:

The Static Viewpoint

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Postulates in Scientology

In Scientology, Hubbard recognizes the depth to which postulates influence a person, but he omits the consideration of oneness. He implies that one’s postulates can be arbitrary. This is not so. All postulates must be consistent with all other postulates to operate naturally.

Hubbard defines postulate as, “It’s just the fellow’s self-determined intention that something happens and it happens.” He further says, “Courage could be summed up in (1) being willing to cause something, and (2) going ahead to achieve the effect one has postulated against any and all odds. There doesn’t happen to be any such thing as failure.”

Hubbard did not see that there is a condition that applies to postulates, that they must be consistent. This consistency determine the universal reality. Hubbard devised the following process for handling a case:

SCN 8-8008: Postulate Processing 

But Hubbard did not fully succeed in handling his own case because the postulate of ONENESS was missing.

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Oneness

The postulate that a person makes on the above Scientology process must be consistent with his other postulates and the natural laws. Only then no effort is required. The natural laws work naturally and so does the postulate that is consistent with them. Going against natural laws is like going against one’s own prior postulates. It is, therefore, very important to know the postulates on which one is operating knowingly or unknowingly. 

Hubbard had a good run as long as his actions were consistent with the natural laws. But then he thought he could simply change the natural laws by his will. That is where he went downhill.

The Seventh dynamic is the key characteristic of ONENESS of the system of postulates generated to understand the Eighth Dynamic. This characteristic of ONENESS underlies the knowable universe.

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