
Reference: The Book of Scientology
Havingness
The Remedy of Havingness
Please see the original section at the link above.
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Summary
Hubbard says, “By havingness we mean owning, possessing, being capable of commanding, positioning, taking charge of objects, energies or spaces… [It] can be simply defined as ARC with the environment.” Havingness is the concept in Scientology that comes closest to the feeling of oneness or equilibrium. In the absence of havingness, there is the feeling of trying to reach but not being able to reach. This appears as fixation. The remedying of havingness is the overcoming of fixations to achieve some sort of equilibrium or oneness.
Hubbard says, “Just why a thetan should get himself so completely snarled up in energy might be an entire mystery to anyone who did not realize that a thetan has to cut down his knowingness and his total presence in order to have a game.” This statement presents an anomaly. The whole purpose of having a game is to engage in an activity towards attaining havingness or an equilibrium. Cutting down of knowingness would be moving away from equilibrium. This does not make sense.
Unknowable-knowable is the ultimate dichotomy. One is trying to know because there is something he does not know, and this is generating a lack of equilibrium. So there is already a game. All knowingness is generated through postulates. To know, one postulates so that greater equilibrium or oneness is attained.
But, Hubbard starts with the postulate that there is already an equilibrium in the form of an all-knowing thetan. So, knowingness must be cut down to generate disequilibrium, in order for the thetan to have a game to attain equilibrium.
Here is the fundamental anomaly in Hubbard’s Theta-MEST theory. Hubbard is rejecting the Unknowable, while postulating a theory. He does not see that he is postulating a theory because of the fact of Unknowable. Since the Unknowable is already there, one need not postulate unknowingness. One should simply postulate knowingness towards attaining oneness. The actual game is the recognition of the lack of oneness (anomaly) and resolving it.
Hubbard says, “The awareness of awareness unit builds space to cut down knowingness.” But when one looks at space one realizes that it is the extent of substance, where the substance can be thought, energy or matter. There is no empty space. The space may be appear to be empty of matter, but it is not empty of energy or thought. When one makes a postulate, he is putting thought out there and that thought has extents, which is its space. So, when one is looking at space, one is looking at a postulate. The idea that space cuts down knowingness is false.
Hubbard says, “Space makes it necessary, then, to look at something in order to know about it.” But space is not nothing. Space is something; and one can look at space by considering it. The idea that one looks through space is false. Looking is becoming aware of one’s postulate. The idea of “nothing” is a postulate.
Hubbard says, “The next thing a thetan does to cut down his knowingness is to create energy and to pass it to other thetans and to bring in the energy of other thetans so as to get a duration and a time-span.” Energy is condensed thought. As one looks at energy more closely it starts to de-condense into thought. The very idea of another thetan is a thought that is condensed into a concept. Therefore, an individual thetan is a unit of energy. To the degree such individual thetans are considered to be fixed they have duration, or a time-span.
Hubbard says, “If the thetan is successful and obtains a game in this wise, he continues on with this modus operandi of having a game, and when he does not have a game he simply cuts his knowingness down once more.” Basically, a thetan is not-knowing by condensing thought into energy, and adding that energy to itself. This is introversion. To Hubbard, the MEST universe is overwhelming. So, he introverts to have a game.
Hubbard says, “Of course, he reaches a point eventually where he does not get a game simply by cutting down his knowingness, and eventually assumes a fairly fixed, stupid, aspect.” Of course, the introversion leads ultimately to total fixation, stupidity, and no games. On the other hand, if one extroverts and faces the reality of the MEST universe, he finds fixations to dissolve, which, if done successfully, would result in increasing knowingness.
The fixations, at first, appears as sensations. As one feels these sensations and looks at them more closely, they de-condense into emotions. As one looks at these emotions more closely, they de-condese into finer details. He realizes that he must make effort to understand. The effort involves thinking to decipher symbols that make up the details. Hubbard refers to digesting the meaning of symbols as eatingness. But meanings of symbols contain more symbols to be deciphered. Hubbard refers to such proliferation of symbols as sexingness. As one persists in looking more closely grasping all the details, he finally breaks through the whole mystery of the sensations. Thus comes about the dissolution of fixation, and the perception of oneness. This is the know-to-mystery scale applied in the direction of extroversion from not-knowing to knowing.
Hubbard says, “At first one simply knows.” This is a false datum because the only option it provides is to not-know through introversion. Because of this false datum, Hubbard applies the know-to-mystery scale in the direction of introversion from knowing to not-knowing. The fact is: At first there is Unknowable, and one contacts it in the form of sensations through one’s sense organs. It is the assimilation of sensations, as described in the paragraph above, that leads to perception. The assimilation of sensations assures the oneness of havingness.
In the game of life there is always something more to know. It is only when one is fixated on one game, and thinks he knows all there is to know, that he runs into a scarcity of games. Where you see fixation, you will always find anomalies in the form of discontinuity (missing data), inconsistency (contradictory data), and disharmony (arbitrary data). As long as there are anomalies, there is always something more to know. So, there would always be games and the potential for greater havingness.
The possibility of games reduce as one becomes fixated. A person becomes fixated when he stops looking closely at what is there. His attention has become too scattered and he cannot focus it. Hubbard says, “This process [remedy of havingness] is done by asking the preclear to mock up something and pull it in, or mock up something and throw it away… Tell him to mock up eight anchor points in the form of the corners of a cube around him and pull them in upon himself. Ask him to do it several more times, and he immediately brightens up and becomes very happy.” This process is simply making a person experience more closely whatever he is holding on to. He is doing so en masse. As he pulls stuff into him it frees up his attention to look at what else is out there. Same thing happens when he throws stuff away. Again, when you ask a person what he wouldn’t mind knowing, he would search through all the stuff he is holding on to. This will make him look at that stuff en masse more closely. This is what you want him to do.
A “black five” is a person who is heavily fixated and difficult to process. His knowingness has become really condensed into a belief. In order to improve him you have to get him lie about things knowingly, so he can regain the ability to postulate. When he willing to know things then he can have games. Then he would be able to mock up and remedy havingness. For details on the process commands to remedy havingness, you may read the original materials.
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Comments
The fundamental idea underlying the remedy of havingness is to restore a person’s willingness to know so he can get back into playing the game of life. One plays the game of life by looking at the sensations from sense organs more closely. This exercise makes the person go through the stages of the know-to-mystery scale before the sensations are fully assimilated, and an equilibrium is maintained. This helps the person overcome his fixations and realize the sense of havingness.
The viewpoint of the person expands, and his whole beingness starts to become increasingly finer. His sense of discrimination increases and he is able to take on more challenging games.
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