Grade 7: Clearing Course

Reference: Grassroots Scientology

On this course, outlined in Clearing Course Instruction Booklet, Hubbard provides a prepared structure of GPMs to run. He came up with this structure from his research, most probably by auditing himself. Hubbard assumes that this basic structure of reactive bank is the same for every person.

The first pair of items to be audited on Clearing Course is: TO BE NOBODY……TO BE EVERYBODY. This is presented as Item 1, Part 1, Run 1. In other words, this pair of items is presented as the ultimate core of the reactive mind. These are dichotomies referred to on Grade 6.

It is important to understand that Hubbard is assuming the beginning of the reactive mind starts with some imperceptible identity that the thetan has assumed. According to POSTULATE MECHANICS, thetan itself is a postulated identity.

.

The Thetan and The Dynamics

A thetan is a first dynamic entity. From the viewpoint of evolution, the first dynamic is preceded by seven other dynamics. The universe started with the Eighth Dynamic (the God dynamic). But Hubbard assumes that the universe is the product of agreement among thetans (the first dynamic). In other words, Hubbard assumes that humanlike “beingnesses” are the Cause of this universe. 

Hubbard’s conception of Eight Dynamics is a genius concept, but, unfortunately, he sequences them in an inverted fashion because of his human-centric fixation. 

The Eight Dynamics

.

The Eighth Dynamic impulse

The Eighth Dynamic impulse is TO EVOLVE, according to which the other dynamics flow. The “thought form” that this impulse takes, at first, is not a human beingness; but whatever that form is, it ultimately evolves into a human beingness (or thetan).

Therefore, a whole chain of beingesses exists prior to the evolved beingness of the thetan. The intelligence of thetan is a much later phenomenon that was preceded by much trial and error by the impulse to evolve.

Hubbard’s first mention of thetan occurs in the book HISTORY OF MAN, published in 1952. It is essentially an account of the Fifth Dynamic. The Fifth Dynamic is a combination of Seventh and Sixth Dynamics. The Seventh Dynamic is “the impulse to evolve” and not thetans. The Sixth Dynamic is “the basic substance” that evolves and not the evolved form of matter, energy, space and time that we perceive today.

.

Earlier Similar

So, there is much earlier similar that exists prior to Thetan and MEST.

The Clearing Course talks about a mysterious blue light that appears in the mind and causes anaten (analytical attenuation). Most likely this light represents earlier similar items that are missing.

The Clearing Course, therefore, starts at a much later point and not from the bottom of the reactive bank. Not to recognize this is a fundamental error on Hubbard’s part. 

The first pair of items in the reactive bank is most likely the result of identification of awareness with a thought form. It may be of the nature of TO HAVE KNOWLEDGE……TO NOT HAVE KNOWLEDGE.

.

Clearing

[NOTE: This Grade Level proceeds from certain assumptions of individuality as thetan. This Grade is run “blindly” entirely on E-meter.]

The action on the Clearing Course is to keep spotting the light, or calling the same item, again and again until no more reads occur on the E-meter. You don’t have to see the light to spot it or see the thetan or see the object or objects.  You only need to spot the place where you are with the idea of what should be there. GPM Line Plot is not used.

One is investigating the missing data that one is not conscious of. The consciousness starts with a postulate. One gets knowledge by momentarily identifying with the postulate. Over time the postulate acquires considerations along the lines of harmony, consistency and continuity. It ultimately acquires the form of the universe. The identification with the universe remains momentary or fluid. Aberration arises with fixation on any part of the universe that generates persistence.

The purpose of clearing is to locate and recognize those fixations. In this process, repetition is used, as in TR 0 bullbait, to flatten the button.

.

The Pattern of the Bank

See the Clearing Course Instruction Booklet. The apparent pattern of the bank is as follows.

Part A – The 7s (earliest)
Part B – The Basic End Words
Part C – The Confusion GPM           (Run 1)
Part D – The Objects – hollow
Part E – The Objects – solid

Part A – The 7s
Part B – The Basic End Words
Part C – The Confusion GPM           (Run 2)
Part D – The Objects – hollow
Part E – The Objects – solid

Part A – The 7s
Part B – The Basic End Words
Part C – The Confusion GPM           (Run 3)
Part D – The Objects – hollow
Part E – The Objects – solid

Part A – The 7s
Part B – The Basic End Words
Part C – The Confusion GPM           (Run 4)
Part D – The Objects – hollow
Part E – The Objects – solid

.

The Clearing Course Platen

INSTRUCTIONS:

  1. One calls the first item of a pair, and marks its reads until it no longer produces reads.
  2. Then one calls the second item of the pair, and marks its reads, until it no longer reads.
  3. Then one calls both item of the pair one after another, and marks the reads, until they no longer read.
  4. If an item does not read the moment it is called call the earlier Item again and get the read or reads off it, then call the item that didn’t read the first time and you will find it instantly reads.
  5. NEVER go past a non-reading item.

NOTE: In Subject Clearing approach without an E-meter, the person simply looks at a pair of item to see, which item of the pair he is dramatizing, and contemplates on it keeping both items in the mind.

Part A: The 7s

BE
LIGHT (front left) SPOT THETAN

  1. TO BE NOBODY……TO BE EVERYBODY
  2. TO BE ME……TO BE YOU
  3. TO BE MYSELF……TO BE OTHERS
  4. TO BE AN ANIMAL……TO BE ANIMALS
    [LIGHT SPOT THETAN]
  5. TO BE A BODY……TO BE BODIES
  6. TO BE MATTER……TO BE SPACE
  7. TO BE A SPIRIT……TO BE SPIRITS
  8. TO BE A GOD……TO BE GODS
    [LIGHT SPOT THETAN]

DO

  1. TO DO NOTHING……TO DO EVERYTHING
  2. TO DO MUCH……TO DO LITTLE
  3. TO DO IT ALL……TO DO NOT ANY
  4. TO DO AMBITIOUSLY……TO DO SLIGHTLY
    [LIGHT SPOT THETAN]
  5. TO DO MORE……TO DO LESS
  6. TO DO SPLENDIDLY……TO DO AWFULLY
  7. TO DO WISELY……TO DO FOOLISHLY
  8. TO DO RIGHT……TO DO WRONG
    [LIGHT SPOT THETAN]

HAVE

  1. TO HAVE NOTHING……TO HAVE EVERYTHING
  2. TO HAVE MUCH……TO HAVE LITTLE
  3. TO HAVE ALL……TO HAVE NONE
  4. TO HAVE HUGELY……TO HAVE POORLY
    [LIGHT SPOT THETAN]
  5. TO HAVE GREEDILY……TO HAVE PICKINGLY
  6. TO HAVE MIGHTILY……TO HAVE SPARSELY
  7. TO HAVE MAGNIFICENTLY……TO HAVE TAWDRILY
  8. TO HAVE TOTALITY……TO HAVE NEGATIVENESS
    [LIGHT SPOT THETAN]

THE STAYS

  1. TO STAY EVERYWHERE……TO STAY NOWHERE
  2. TO STAY HERE……TO STAY THERE
  3. TO STAY NEAR……TO STAY FAR
  4. TO STAY UP……TO STAY DOWN
    [LIGHT SPOT THETAN]
  5. TO STAY OUT……TO STAY IN
  6. TO STAY BACK……TO STAY FORWARD
  7. TO STAY EARLIER……TO STAY LATER
  8. TO STAY PRESENT……TO STAY ABSENT
    [LIGHT SPOT THETAN]

.

Part B: The Basic End Words

The Basic End Words are:

  1. THE NOW
  2. THE PAST
  3. THE FUTURE
  4. THE TIME
  5. THE SPACE
  6. THE MOTION
  7. THE ENERGY
  8. THE MASSES
  9. THE SELF
  10. THE OTHERS
  11. THE LIFE
  12. THE EXISTENCE
  13. THE CONDITIONS
  14. THE EFFECTS
  15. THE PICTURES
  16. THE MIND
  17. THE HISTORIES
  18. THE REACTION
  19. THE GOAL
  20. THE CHAOS
  21. THE UNIVERSE

The postulates involved here may be found at this link: The Postulates: Postulate Mechanics

.

Part C: The Confusion GPM 

Use the above end word in the blanks below.

LIGHT (front left)

  1. CREATING TO DESTROY THE NOW
    DESTROYING TO CREATE THE NOW
  2. CREATING TO DESTROY THE PAST
    DESTROYING TO CREATE THE PAST
  3. CREATING TO DESTROY THE FUTURE
    DESTROYING TO CREATE THE FUTURE
  4. CREATING TO DESTROY THE TIME
    DESTROYING TO CREATE THE TIME
  5. CREATING TO DESTROY THE SPACE
    DESTROYING TO CREATE THE SPACE
  6. CREATING TO DESTROY THE MOTION
    DESTROYING TO CREATE THE MOTION
  7. CREATING TO DESTROY THE ENERGY
    DESTROYING TO CREATE THE ENERGY
  8. CREATING TO DESTROY THE MASSES
    DESTROYING TO CREATE THE MASSES
  9. CREATING TO DESTROY THE SELF
    DESTROYING TO CREATE THE SELF
  10. CREATING TO DESTROY THE OTHERS
    DESTROYING TO CREATE THE OTHERS
  11. CREATING TO DESTROY THE LIFE
    DESTROYING TO CREATE THE LIFE
  12. CREATING TO DESTROY THE EXISTENCE
    DESTROYING TO CREATE THE EXISTENCE
  13. CREATING TO DESTROY THE CONDITIONS
    DESTROYING TO CREATE THE CONDITIONS
  14. CREATING TO DESTROY THE EFFECTS
    DESTROYING TO CREATE THE EFFECTS
  15. CREATING TO DESTROY THE PICTURES
    DESTROYING TO CREATE THE PICTURES
  16. CREATING TO DESTROY THE MIND
    DESTROYING TO CREATE THE MIND
  17. CREATING TO DESTROY THE HISTORIES
    DESTROYING TO CREATE THE HISTORIES
  18. CREATING TO DESTROY THE REACTION
    DESTROYING TO CREATE THE REACTION
  19. CREATING TO DESTROY THE GOAL
    DESTROYING TO CREATE THE GOAL
  20. CREATING TO DESTROY THE CHAOS
    DESTROYING TO CREATE THE CHAOS
  21. CREATING TO DESTROY THE UNIVERSE
    DESTROYING TO CREATE THE UNIVERSE

The confusion can more easily be handled by subject clearing these end words.

.

Parts D: The Hollow Objects

LIGHT

  1. 1 hollow [object] going away
  2. 2 hollow [objects] going away
  3. 3 hollow [objects] going away
  4. 4 hollow [objects] going away
  5. 1 hollow [object] coming in
  6. 2 hollow [objects] coming in
  7. 3 hollow [objects] coming in
  8. 4 hollow [objects] coming in

For each set of eight items (preceded by LIGHT), the following hollow objects are used:

  1. Triangle
  2. Circle
  3. Square
  4. Oval
  5. Tetrahedron (three sides and base)
  6. Sphere
  7. Cube
  8. Egg
  9. Prism
  10. Cylinder
  11. Rectahedron (long box)
  12. Flat cylinder 
  13. Pyramid (four sides and base)
  14. Coil
  15. Diamond Box
  16. Oval coil

This section is basically addressing the handling of MENTAL OBJECTS.

.

Parts E: The Solid Objects

LIGHT

  1. 1 solid [object] going away
  2. 2 solid [objects] going away
  3. 3 solid [objects] going away
  4. 4 solid [objects] going away
  5. 1 solid [object] coming in
  6. 2 solid [objects] coming in
  7. 3 solid [objects] coming in
  8. 4 solid [objects] coming in

For each set of eight items (preceded by LIGHT), the following solid objects are used:

  1. Circle
  2. Square
  3. Oval
  4. Tetrahedron
  5. Sphere
  6. Cube
  7. Egg
  8. Prism
  9. Cylinder
  10. Rectahedron (long box)
  11. Flat cylinder
  12. Pyramid (four sides and base)
  13. Coil
  14. Diamond Box
  15. Oval coil

This section is basically addressing the handling of PHYSICAL OBJECTS.

.

Grade 7 Glossary

CHAIN
Anything in the bank that occurs several times will not erase unless it’s the earliest time it occurred.  This is known as the basic on the “chain”.  A number of similar things, early to late in different points of time, make a chain.

ERASURE
You are not seeking RELEASE from the bank at this level.  You are erasing.  Therefore “the bank has blown” is nonsense – one has blown from the bank, so get back in it and run it. Total erasure is the aim.

ITEM 1, PART 1, RUN 1
This is the pair of items that represents the ultimate core of the reactive bank. Apparently, this is the impulse to evolve.

PAIN
Pain only occurs when you have left something charged behind you (earlier).

PART B (is nouns)
Be careful of first one because it is used in the sense of a noun.  Don’t run it otherwise than as a pure noun.

PARTS
The five parts are Parts A, B, C, D, & E as detailed in the section on The Clearing Course Platen. The PARTS go as they do in the first run.  (7s, THEN Basic End Words, THEN Confusion GPM, THEN Objects – hollow, THEN Objects – solid.) 

RELEASE 
You’ll go Release a lot of times.  Ignore it.  We are erasing in R6.  Release can be ignored because the R6 bank is vanishing.  Not true of lower grades.

REPEATER TECHNIQUE
The items are flattened by repeater technique.  Just repeat them until they no longer read.  Get your own reaction off.  Repeat again.  Repeat to no read.  Beware of session suppress and invalidate.

RERUN
If you start getting pain or sickness, you got into a later run or you bypassed some charge and must rerun the earlier area you just did.  Something is still alive.  If in doubt, rerun the lot from the start of the part.  Erase thoroughly.  But if it is a later run, get back into the correct one.

RUN
This row of five parts is called a RUN.  See the section on The Pattern of the Bank. There are four runs.

SICKNESS
Sickness is part of the somatic.  It runs out.

THETAN IN THE ITEM
A thetan is a certain configuration of the impulses that exist. It is a “mental form” opposed to a physical form. The expression “thetan in the item” means the “viewpoint” or “identity” at the moment of the item. One then has to get the earliest moment of one’s own beingness in the bank and spot it.

.

Post a comment or leave a trackback: Trackback URL.

Comments

  • vinaire's avatar vinaire  On November 4, 2026 at 5:07 PM

    Grade 7 is opposite of Grade 6.

    In Grade 6, a person is discovering pairs of item, where he is dramatizing one of the items.

    In Grade 7, Hubbard is providing the pair of items starting from the bottom of the bank, that every person is supposed to be dramatizing.

    I do not agree with Hubbard’s assumption that all these pairs of items exist in my bank, but I am willing to check them out. If they exist I shall know I am dramatizing them, and that would handle it right there and then.

    Hubbard’s obsession with E-meter and his instructions on how to work with meter in solo auditing makes this auditing appear very difficult. But with The Laws of Looking, and without the E-meter, this solo auditing becomes very fast and easy to do.

    Trust your intuition. Be honest with yourself. And you will do great.

  • vinaire's avatar vinaire  On November 4, 2026 at 5:16 PM

    The first two items are:

    TO BE NOBODY = to have no identification, to maintain the distance, to just observe. to have complete differentiation.

    TO BE EVERYBODY = To identify with everything looked at, no ability to differentiate between things.

    What does it mean to erase these items?

    It simply means that you become aware that you’re dramatizing these items.

    If you are dramatizing an item, it will be part of your identity and you would not be aware of it. As you repeat that item, you might start to become aware of your identification and dramatization. As you fully become aware of it, the item will erase.

    You will be very much aware of that erasure. But you may find that some of these items are not part of your identity.

    Hubbard assumes that a person is identified with all these items. Is that necessarily true?

    Well, find out. And don’t invalidate yourself.

Leave a Reply