DIANETICS: Psycho-somatic Illness

Reference: Hubbard 1950: Dianetics TMSMH

These are some comments on the chapter “Psycho-somatic Illness” from  DIANETICS: THE MODERN SCIENCE OF MENTAL HEALTH.


Comments on
Psycho-somatic Illness

Psycho, of course, refers to mind and somatic refers to body; the term psycho-somatic means the mind making the body ill or illnesses which have been created physically within the body by derangement of the mind. 

Psycho-somatic illness are generated by the body-mind system. 

There are three stages of pathology: predisposition, by which is meant the factors which prepared the body for sickness, precipitation, by which is meant the factors which cause the sickness to manifest itself, and perpetuation, by which is meant the factors which cause the sickness to continue. A number of germ diseases are predisposed and perpetuated by engrams. Almost all accidents are to be traced to dramatization of engrams. Thousands and thousands of conditions result from engrams to disturb or derange the body. 

Engrams predispose the body for illness, precipitate accidents, and perpetuate the sickness.

The senses can be tuned up or down by hypnotic suggestion. Here we have simply the spoken word going into the mind and causing physical function to change. The verbal suggestions through hypnosis can even interrupt the blood flow. 

The body-mind system is very susceptible to the words in engrams. 

Mental tone makes body tone go down. Body tone, then being down, makes mental tone go down. A dwindling spiral ensues until stopped. Many drugs and treatments simply move the individual from one chronic engram into another. They don’t rid the person of his engrams.

There is no known treatment to rid a person of his engrams. 

Hubbard lists a whole lot of common ailments, such as, arthritis, blood pressure, bizarre pains, malformations, liver and kidney troubles, which, he claims, can be traced back to engrams. As the engram goes away, so goes the pain, so vanishes the arthritis. There is reason to believe that childhood illnesses are in themselves extremely mild and are complicated only by the restimulation of engrams. The germs may not be a serious problem in the absence of engrams.

Permanent solution lies in resolving the engram somehow.

Derangement falls sharply into two categories: mental (called aberration) and physical (called somatic). Both aberration and the somatic are present in every engram; but the engram can manifest itself chronically as either a somatic or as an aberration. When somatic is manifested, the person is in his own valence in the engram. When aberration is manifested, the person is in another valence.

Whether the derangement is mental (aberration) or physical (somatic) depends on how the engram is being dramatized.

Hubbard found that chronic psycho-somatic ills existed only when they had a sympathy engram behind them. A person is usually in his own valence when a sympathy engram is received. The psychosomatic illness is used to attract affinity (sympathy). Resistance to past therapies has resulted from these sympathy engrams.



The next ten axioms of Dianetics are also presented here. These axioms were put together by Hubbard to demonstrate the preciseness of Dianetics. Revisions are proposed based on consistency with Buddhism.


DN AXIOM 91: Past randomity can impose itself upon the present organism as THETA FACSIMILES.

Past randomity exists in the form of unassimilated perceptions that are waiting in a holding area to be sorted out. The organism is not aware of these perceptions because they are not assimilated in the mental matrix. These unassimilated perceptions can insert themselves in the circuits of the mental matrix causing aberrations.

DN AXIOM 91 (proposed): Past randomity can impose itself upon the present organism as misalignments embedded in the mental matrix. 


DN AXIOM 92: The engram is a severe area of plus or minus randomity of sufficient volume to cause unconsciousness.

These unassimilated perceptions are called ENGRAMS. When a mental circuit, in which they are inserted, gets activated, it causes unconsciousness. 

DN AXIOM 92 (proposed): The engram is the embedded misalignment that has sufficient severity to cause unconsciousness.


DN AXIOM 93: Unconsciousness is an excess of randomity imposed by a counter-effort of sufficient force to cloud the awareness and direct function of the organism through the mind’s control center.

The mental matrix acts as mind’s control center. Unconsciousness arises because the circuit of the engram is not assimilated into the awareness of the matrix.

DN AXIOM 93 (proposed): Unconsciousness appears because the engramic circuit, when carrying the force of counter-efforts, is isolated from the awareness of the mental matrix.


DN AXIOM 94: Any counter-effort which misaligns the organism’s command of itself or its environment establishes plus or minus randomity or, if of sufficient magnitude, is an engram.

The organism commands itself through the assimilated mental matrix. Any counter-effort exists as a fixed pattern of misalignment that is not assimilated in this mental matrix. When this misalignment is of sufficient magnitude it is an engram.

DN AXIOM 94 (proposed): Any counter-effort creates a fixed pattern of misalignment in the mental matrix, which, if of sufficient magnitude, is an engram.


DN AXIOM 95: Past engrams are restimulated by the control center’s perception of circumstances similar to that engram in the present environment.

When normal perception arrive at the mental matrix that are similar to the contents of the engram in the holding area, they get associated with the engram while also assimilated into the matrix. This way the engram, while still not assimilated, gets hooked into the matrix. 

DN AXIOM 95 (proposed): Past engrams are restimulated by the mental matrix’s attempt to assimilate perceptions similar to that of the engram.


DN AXIOM 96: An engram is a THETA FACSIMILE of atoms and molecules in misalignment.

“Theta facsimile” is the term used by Hubbard for perceptions made up of perceptual elements. In an engram, these perceptual elements are so misaligned that that they cannot be assimilated in the mental matrix without special effort.

DN AXIOM 96 (proposed): An engram is a perception with its perceptual elements in misalignment.


DN AXIOM 97: Engrams fix emotional response as that emotional response of the organism during the receipt of the counter-effort.

The organism’s response to the counter-effort becomes part of the engram that is formed.  The engram, when restimulated, plays back that fixed emotional response because they are not yet assimilated in the mental matrix.


DN AXIOM 98: Free emotional response depends on optimum randomity. It depends upon absence of or non-restimulation of engrams.

All perceptions during optimum randomity are processed with full awareness by an assimilated mental matrix. Such response are emotionally free. This is also the case when engramic circuits are not activated.


DN AXIOM 99: THETA FACSIMILES can recombine into new symbols.

“Theta facsimiles” are perceptions made up of perceptual elements. These perceptual elements may recombine forming new symbols.

DN AXIOM 99 (proposed): Perceptions break down into perceptual elements that may recombine into new symbols.


DN AXIOM 100: Language is the symbolization of effort.

DN AXIOM 100 (proposed): Language is the expression of effort in symbolic form.


Summary of Axioms

Optimum randomity is processed by an assimilated and fully aware mental matrix. Perceptions with plus and minus randomity cannot be immediately assimilated so they become part of a holding area. Such perceptions, when they have sufficient force, are known as engrams. Engrams can get locked into the circuits of the mental matrix through similar perceptions, but of optimum randomity. Once locked in, the engrams can impose themselves on the organism through the mechanism of restimulation. Restimulation occurs whenever perceptions similar to the contents of the engram appear in the environment. A locked engram is like a misalignment embedded in the mental matrix that operates below awareness because it is not assimilated. Therefore, under restimulation of the Engram, the person appears to be acting in an irrational haze, which may be compared to unconsciousness. The emotional response of the organism is free when the randomity is optimum, but, upon restimulation of an engram, its response becomes fixed according to the engram.


Post a comment or leave a trackback: Trackback URL.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: