The Basic-Basic GPM

Reference: The Level of OT II
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The Basic-Basic GPM addresses the key elements of beingness.

LRH Instructions for Basic-Basic GPM

LRH says, “Run the two lines all as one line, not as separate items for each number. The explosions occur “inside one’s head” or, that is to say, where the thetan is.”

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The End Words

The GPM consists of 26 end words.
SELF, MIND, BODY, SPIRIT, HEAD, MEMORY, MASS, THOUGHT, UNIVERSE, BELIEF, PEOPLE, INTENTION, SOCIETY, CUSTOM, GOVERNMENT, CONCEPT, RELIGION, COMPUTATION, SYSTEM, REASON, HEALTH, LOGIC, POISON, SECRET, INTERIOR, AMNESIA

These end words may be defined as follows:

Self
The Self is the capability that can potentially become aware of the whole universe. But self, as it actually exists, is identified with elements of the universe, and thus limited in its awareness.

Mind
The mind is the software extension of the self, whose function is to establish the awareness. Please see The Mind.

Body
The body is the hardware extension of the mind, which executes the directives of the mind.

Spirit
The spirit is the visible aliveness that disappears upon the death of the body.

Head
The upper part of the body in humans, joined to the torso by the neck and containing the brain, eyes, ears, nose, and mouth.

Memory
The faculty by which the mind stores and remembers information.

Mass
A coherent, typically large body of matter with no definite shape.

Thought
An idea or opinion produced by thinking, or occurring suddenly in the mind.

Universe
The Universe consists of all that is knowable. Please see The Universe.

Belief
An opinion or conviction.

People
Persons collectively or in general.

Intention
A thing intended; an aim or plan.

Society
The totality of social relationships among organized groups of human beings or animals

Custom
A traditional and widely accepted way of behaving or doing something that is specific to a particular society, place, or time.

Government
The system or form by which a community, etc, is ruled

Concept
An abstract idea; a general notion.

Religion
Belief in, worship of, or obedience to a supernatural power or powers considered to be divine or to have control of human destiny

Computation
A calculation involving numbers or quantities

System
A set of principles or procedures according to which something is done; an organized framework or method.

Reason
The faculty of rational argument, deduction, judgment, etc

Health
The general condition of the body or mind with reference to soundness and vigor:

Logic
The study of the laws of thought or correct reasoning

Poison
A substance with an inherent property that tends to destroy life or impair health.

Secret
Something that is kept or meant to be kept unknown or unseen by others.

Interior
Situated within or inside; relating to the inside; inner.

Amnesia
A loss of memory, especially one brought on by some distressing or shocking experience.

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The Basic-Basic GPM

Each end word is run with the following 26 items of the GPM.

For Example,
The first item would be: Invent a Near Self to Stop a Far Self.
And the last item would be: Invent a Beginning Amnesia to Stop an Ended Amnesia.

Each item starts with an explosion. There is a pattern to these items that you’ll be able to recognize.

  1. [Explosion] Stop a Beginning _______
    to Invent an Ended  _______.
  2. [Explosion] Invent a Near _______
    to Stop a Far _______.
  3. [Explosion] Stop an Open _______
    to Invent a Closed _______.
  4. [Explosion] Invent a Kept _______
    to Stop an Expended _______.
  5. [Explosion] Stop a Filled _______
    to Invent an Exhausted _______.
  6. [Explosion] Invent a Bright _______
    to Stop a Dim _______.
  7. [Explosion] Stop an Informed _______
    to Invent a Denied _______.
  8. [Explosion] Invent a Receiving _______
    to Stop a Rejected _______.
  9. [Explosion] Stop a Loving _______
    to Invent a Hated _______.
  10. [Explosion] Invent a Perceiving _______
    to Stop a Blinded _______.
  11. [Explosion] Stop a Fair _______
    to Invent a Prejudiced _______.
  12. [Explosion] Invent a Clean _______
    to Stop a Dirty _______.
  13. [Explosion] Stop an Arriving _______
    to Invent a Departed _______.
  14. [Explosion] Invent an Arriving _______
    to Stop a Departed _______.
  15. [Explosion] Stop a Clean _______
    to Invent a Dirty _______.
  16. [Explosion] Invent a Fair _______
    to Stop a Prejudiced _______.
  17. [Explosion] Stop a Perceiving _______
    to Invent a Blinded _______.
  18. [Explosion] Invent a Loving _______
    to Stop a Hated _______.
  19. [Explosion] Stop a Receiving _______
    to Invent a Rejected _______.
  20. [Explosion] Invent an Informed _______
    to Stop a Denied _______.
  21. [Explosion] Stop a Bright _______
    to Invent a Dim _______.
  22. [Explosion] Invent a Filled _______
    to Stop an Exhausted _______.
  23. [Explosion] Stop a Kept _______
    to Invent an Expended _______.
  24. [Explosion] Invent a Open _______
    to Stop a Closed _______.
  25. [Explosion] Stop a Near _______
    to Invent a Far _______.
  26. [Explosion] Invent a Beginning _______
    to Stop an Ended _______.

LRH Instructions after the last item

Follow the above instructions.

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Running the Basic-Basic GPM

This is a lot of work. There are 26 GPMs, each containing 26 items. You run these GPMs, then run them again in reverse order according to “LRH Instructions after the last item.”

You contemplate on each item as per the earlier GPMs. The most important part is to throughly understand the END WORD.

On this GPM you are rehabilitating your ability to postulate newly.

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Comments

  • vinaire's avatar vinaire  On September 17, 2023 at 10:42 AM

    The whole idea seems to be to have an intimate understanding of these END WORDS.

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