DIANETICS: Keying-in the Engram

Reference: Hubbard 1950: Dianetics TMSMH

These are some comments on the chapter “Keying-in the Engram” from  DIANETICS: THE MODERN SCIENCE OF MENTAL HEALTH.

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Comments on
Keying-in the Engram

The aberrations and the psychosomatic illness of the organism persist simply because their source not known. The individual attributes his troubles to certain known incidents, because he cannot perceive the actual source—the hidden engrams. He does so because the known incidents are the key-ins.

The key-in is a mild incident that activates a dormant engram. 

The engram was received some time in the past. But it was dormant waiting to be processed. Now it is activated by an incident that contains something similar to the content of the engram. There could  be many more similar incidents, but none of them are the source of his troubles. The individual is not “conditioned” to act in a certain way because of these “memories.” All such incidents stay in his memory only because of the hidden engram. Nothing short of the processing of the hidden engram shall handle his troubles. When the engram is finally processed and assimilated, all these troubling memories also go away and become a part of experience..

The conscious level incidents described as the causes of trouble, are never the actual cause.

A person may spend an entire youth without displaying any aberration. Then a normal event, such as, marriage and having children, takes place. And, suddenly, we find him acting in a very abberated manner. Maybe something happened when he was weary or ill, that keyed-in the first engram. This may then have the effect of keying-in more engrams. 

We are looking at a key-in when a sudden decline occurs without a traumatic incident present.

Any operation under anaesthetic, any drugging, or hypnotizing of a patient may bring about the keying-in of engrams. Any time the body is tired and weary, an engram may be keyed-in. It is possible that a new engram may key-in old engrams. Engrams are timeless things unless they are arranged properly on the time track. 

These conscious-level experiences are at best guide-posts leading toward the actual seat of trouble.

Corporal punishment shuts down the consciousness to some extent. It restimulates old punishments as minor engrams, which rest usually on major engrams. Punishment only causes reactions, which take one of five forms: attack, flee, avoid, neglect or succumb. Man is usually quite resilient  and acts rationally in spite of engrams. But only when the law of affinity begins to be broken and becomes part of engrams, do human beings become a punishment source and make matters worse in the long run.

Keep up the punishment cycle and the prisons will get more numerous and more full.

The cycle begins with a large number of engrams before birth. It gathers more in the dependent and rather helpless condition post-birth. Punishments of various kinds during childhood key-in the engrams. New engrams enter that also involve the earlier ones. Similar incidents accumulate. Illness occur, and aberrated actions set in.

Short of processing the engrams, some relief may be brought about through environmental change, education and physical treatment. 

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DIANETICS AXIOMS 131 to 140

The next ten axioms of Dianetics are also presented here. These axioms were put together by Hubbard to demonstrate the preciseness of Dianetics. Revisions are proposed based on consistency with Buddhism.

DN AXIOM 131: Any counter-effort received into a control center is always accompanied by all perceptics.

The force of impact which gives the pc an engram is a counter-effort. The perceptics are the sense messages that arrive at the mental matrix from the sense organs but they are difficult to assimilate.

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DN AXIOM 132: The random counter-efforts to an organism and the intermingled perceptions in the randomity can re-exert that force upon an organism when restimulated.

DEFINITION: Restimulation is the reactivation of a past counter-effort by appearance in the organism’s environment of a similarity toward the content of the past randomity area.

The engram of random counter-efforts stays in a holding area when it cannot be assimilated in the mental matrix. Similar perceptics when they arrive from the environment and get assimilated, may form a bridge to the engram. That allows the counter-efforts of the engram to enter the mental matrix and impinge on the organism. This mechanism is called restimulation.

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DN AXIOM 133: Self-determinism alone brings about the mechanism of restimulation.

Self-determinism is the function of the mental matrix. Restimulation occurs because perceptics similar to the counter-effort are active in the mental matrix. The unassimilated counter-efforts simply ride on them and appear to be coming from the perceptics within the mental matrix.

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DN AXIOM 134: A reactivated area of the past randomity impinges the effort and the perceptions upon the organism.

Counter-effort reactivated by the presence of similar activated content in the mental matrix then impinges upon the organism

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DN AXIOM 135: Activation of a randomity area is accomplished first by the perceptions, then by the pain, finally by the effort.

The perceptions are those from the environment and not from the engram, but then pain is from the reactivation of the counter-efforts in the engram. These counter-efforts also modify the effort of the organism.

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DN AXIOM 136: The mind is plastically capable of recording all efforts and counter-efforts.

The perceptics from environment remain as recordings until they are assimilated in the mental matrix. The force of the counter-effort remains as long as they are not completely assimilated.

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DN AXIOM 137: A counter-effort accompanied by sufficient (enrandomed) force impresses the facsimile of the counter-effort personality into the mind of an organism.

The unassimilated perceptics of the counter-effort contain the impressions of personalities involved in the engram. The force that impinges on he organism through the mental matrix contains the impressions of these personalities that color the “I” of the mental matrix.

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DN AXIOM 138: Aberration is the degree of residual plus or minus randomity accumulated by compelling, inhibiting or unwarranted assisting of efforts on the part of other organisms or the physical (material) universe.

Aberration is caused by what is done to the individual, not what the individual does, plus his self-determinism about what has been done to him.

Other organisms and the physical universe are part of the environment. Therefore, efforts and counter-efforts cause plus and minus randomity that appear as misalignments in the efforts of the organism. These misalignments are the aberrations displayed by the organism. The mental matrix, with the engramic contents not assimilated cannot do anything about these aberrations. The only solution is the assimilation of the engramic content. 

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DN AXIOM 139: Aberrated behavior consists of destructive effort toward prosurvival data or entities on any dynamic, or effort toward the survival of contrasurvival data or entities for any dynamic.

Aberrated behavior is not targeting anybody or anything. It is simply irrational and disorderly.

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DN AXIOM 140: A valence is a facsimile personality made capable of force by the counter-effort of the moment of receipt into the plus or minus randomity of unconsciousness.

A valence is the coherence among counter-efforts, which appears as a “personality”. It forms a package of coherent perceptions that cannot be aligned with the mental matrix. The original “personality” of the mental matrix  is aligned with the natural laws, but a valence is not. The surrounding universal matrix represents those natural laws.

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Summary of Axioms

The force of impact which gives the pc an engram is a counter-effort. The perceptics are the sense messages that arrive at the mental matrix from the sense organs but they are difficult to assimilate. They remain a holding area as an engram. Similar sense messages when they arrive from the environment and are assimilated, may form a bridge to the engram. That allows the force of the engram to enter the mental matrix and impinge on the organism. This is restimulation.

Restimulation occurs because sense messages similar to the engram have access to the mental matrix. The force of the unassimilated engram simply rides on them and appears to be coming from the mental matrix itself. Therefore it appears as something self-determined. The perceptions are those from the environment and not from the engram, but then pain is from the engram, and its force modifies the effort of the organism.

The sense messages from environment remain as recordings until they are assimilated in the mental matrix. The force of the engram continues to ride on them. The unassimilated engram contain the impressions of personalities involved in the traumatic incident. The force that impinges on he organism contains the impressions of these personalities that color the “I” of the mental matrix.

Other organisms and the physical universe are part of the environment. Through restimulation, they cause misalignments in the efforts of the organism that appear as aberrations. The mental matrix cannot do anything about these aberrations short of assimilating the engramic content. The aberrated behavior is not really intentional. It is simply irrational and disorderly.

A valence is part of the force from the engram, which appears as a “personality”. The original “personality” of the mental matrix is aligned with the natural laws of the surrounding universal matrix, but a valence is not.

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