Category Archives: Scientology

The Basic GPM

Reference: The Level of OT II
Previous/Next

The Basic GPM addresses mind as a picture machine.

LRH Instructions for Basic GPM

In the Subject Clearing approach the E-meter is not used. We simply use the gut feeling of Oneness to spot anomalies and resolve them.

.

Subject Clearing Prerequisites

Study and understand the following concepts:

  1. The Mind
  2. The Anomaly
  3. The Oneness

.

The Basic GPM

The item for this GPM has the form

An Explosion

  1. You must _____ a Picture Machine
    You must not _____ a Picture Machine.

An Explosion

This GPM starts with “an explosion” and ends with “an explosion”.

.

The Verbs

The following 70 different verbs are used with the above item. The same verb is used in both the blanks in the above item. This provides 70 GPM items.

Construct, Eradicate, Create, Destroy, Feed, Starve, Believe, Disbelieve, Desire, Eschew (forgo), Approach, Avoid, Join, Sever, Contact, Separate from, Connect to, Disconnect from, Communicate with, Spurn, Agree with, Disagree with, Like, Dislike, Have, Despise, Value, Condemn, Welcome, Refuse, Concentrate on, Disperse from, Fixate on, Dissociate from, Heed, Ignore, Depend upon, Blame, Maintain, Damage, Care for, Abuse, Have, Discard, Obtain, Reject, Acquire, Abandon, Use, Neglect, Utilize, Dispense with, Validate, Invalidate, Exaggerate, Reduce, Boast about, Apologize for, Compliment, Excuse, Show, Screen, Reveal, Hide, Recognize, Blank out, Discover, Overlook, Remember, Forget.

For example, the first item is,

  1. You must construct a Picture Machine
    You must not construct a Picture Machine.

Essentially, this GPM has to do with taking different actions with respect to the “Picture Machine.”

.

Running the Basic GPM

Make sure you understand the meaning of “Picture Machine.” It is essentially the mind. It is a matrix of postulates that converts the incoming sensations into perceptions. This matrix of postulates operates on the Principle of Oneness.

You plug in each verb and then contemplate on the item. You contemplate as per the earlier GPMs. Resolve the anomalies as they come up.

On this GPM you are gaining control over your mind.

.

The Basic-Basic GPM

Reference: The Level of OT II
Previous/Next

The Basic-Basic GPM addresses the key elements of beingness.

LRH Instructions for Basic-Basic GPM

LRH says, “Run the two lines all as one line, not as separate items for each number. The explosions occur “inside one’s head” or, that is to say, where the thetan is.”

.

The End Words

The GPM consists of 26 end words.
SELF, MIND, BODY, SPIRIT, HEAD, MEMORY, MASS, THOUGHT, UNIVERSE, BELIEF, PEOPLE, INTENTION, SOCIETY, CUSTOM, GOVERNMENT, CONCEPT, RELIGION, COMPUTATION, SYSTEM, REASON, HEALTH, LOGIC, POISON, SECRET, INTERIOR, AMNESIA

These end words may be defined as follows:

Self
The Self is the capability that can potentially become aware of the whole universe. But self, as it actually exists, is identified with elements of the universe, and thus limited in its awareness.

Mind
The mind is the software extension of the self, whose function is to establish the awareness. Please see The Mind.

Body
The body is the hardware extension of the mind, which executes the directives of the mind.

Spirit
The spirit is the visible aliveness that disappears upon the death of the body.

Head
The upper part of the body in humans, joined to the torso by the neck and containing the brain, eyes, ears, nose, and mouth.

Memory
The faculty by which the mind stores and remembers information.

Mass
A coherent, typically large body of matter with no definite shape.

Thought
An idea or opinion produced by thinking, or occurring suddenly in the mind.

Universe
The Universe consists of all that is knowable. Please see The Universe.

Belief
An opinion or conviction.

People
Persons collectively or in general.

Intention
A thing intended; an aim or plan.

Society
The totality of social relationships among organized groups of human beings or animals

Custom
A traditional and widely accepted way of behaving or doing something that is specific to a particular society, place, or time.

Government
The system or form by which a community, etc, is ruled

Concept
An abstract idea; a general notion.

Religion
Belief in, worship of, or obedience to a supernatural power or powers considered to be divine or to have control of human destiny

Computation
A calculation involving numbers or quantities

System
A set of principles or procedures according to which something is done; an organized framework or method.

Reason
The faculty of rational argument, deduction, judgment, etc

Health
The general condition of the body or mind with reference to soundness and vigor:

Logic
The study of the laws of thought or correct reasoning

Poison
A substance with an inherent property that tends to destroy life or impair health.

Secret
Something that is kept or meant to be kept unknown or unseen by others.

Interior
Situated within or inside; relating to the inside; inner.

Amnesia
A loss of memory, especially one brought on by some distressing or shocking experience.

.

The Basic-Basic GPM

Each end word is run with the following 26 items of the GPM.

For Example,
The first item would be: Invent a Near Self to Stop a Far Self.
And the last item would be: Invent a Beginning Amnesia to Stop an Ended Amnesia.

Each item starts with an explosion. There is a pattern to these items that you’ll be able to recognize.

  1. [Explosion] Stop a Beginning _______
    to Invent an Ended  _______.
  2. [Explosion] Invent a Near _______
    to Stop a Far _______.
  3. [Explosion] Stop an Open _______
    to Invent a Closed _______.
  4. [Explosion] Invent a Kept _______
    to Stop an Expended _______.
  5. [Explosion] Stop a Filled _______
    to Invent an Exhausted _______.
  6. [Explosion] Invent a Bright _______
    to Stop a Dim _______.
  7. [Explosion] Stop an Informed _______
    to Invent a Denied _______.
  8. [Explosion] Invent a Receiving _______
    to Stop a Rejected _______.
  9. [Explosion] Stop a Loving _______
    to Invent a Hated _______.
  10. [Explosion] Invent a Perceiving _______
    to Stop a Blinded _______.
  11. [Explosion] Stop a Fair _______
    to Invent a Prejudiced _______.
  12. [Explosion] Invent a Clean _______
    to Stop a Dirty _______.
  13. [Explosion] Stop an Arriving _______
    to Invent a Departed _______.
  14. [Explosion] Invent an Arriving _______
    to Stop a Departed _______.
  15. [Explosion] Stop a Clean _______
    to Invent a Dirty _______.
  16. [Explosion] Invent a Fair _______
    to Stop a Prejudiced _______.
  17. [Explosion] Stop a Perceiving _______
    to Invent a Blinded _______.
  18. [Explosion] Invent a Loving _______
    to Stop a Hated _______.
  19. [Explosion] Stop a Receiving _______
    to Invent a Rejected _______.
  20. [Explosion] Invent an Informed _______
    to Stop a Denied _______.
  21. [Explosion] Stop a Bright _______
    to Invent a Dim _______.
  22. [Explosion] Invent a Filled _______
    to Stop an Exhausted _______.
  23. [Explosion] Stop a Kept _______
    to Invent an Expended _______.
  24. [Explosion] Invent a Open _______
    to Stop a Closed _______.
  25. [Explosion] Stop a Near _______
    to Invent a Far _______.
  26. [Explosion] Invent a Beginning _______
    to Stop an Ended _______.

LRH Instructions after the last item

Follow the above instructions.

.

Running the Basic-Basic GPM

This is a lot of work. There are 26 GPMs, each containing 26 items. You run these GPMs, then run them again in reverse order according to “LRH Instructions after the last item.”

You contemplate on each item as per the earlier GPMs. The most important part is to throughly understand the END WORD.

On this GPM you are rehabilitating your ability to postulate newly.

.

OT II Incidents

Reference: The Level of OT II
Previous/Next

These are typical incidents that might come up while running GPMs.

The OT II items and incidents represent something deeper. They are not to be taken literally. LRH writes in “Foreign Language Caution”:

When a student on the course does not have English as his native tongue, or as language changes up through the years, or when the Clearing Course is translated into another language:

The greatest care must be used to establish the exact meaning or equivalent words. The most precise meaning is required and off shades will prevent erasure with much upset.

Such a student or translator must use a Meter to obtain the translated word and establish its correctness. It will of course be the most lasting read, which lasts after all other versions have ceased to read.

Ordinarily when you have the right equivalent, wrong versions will not read.

Sometimes when you have discarded the right one you have to regain it by finding which one reacts to “suppress” or “challenge.” Only the right version reacts to these.

It would be well to check all the key words of a GPM for the correct version of non-English words before attempting to actually run it.

One should rewrite the entire GPM or pattern in the native tongue one uses. Don’t attempt sight translation.

Ignore the (-) numbers as the first run.

If people ever cease to go Clear on these plots, realize English has changed and rewrite.

The implication of the above, when running OT II with Subject Clearing (without a Meter), is that one should not take such incidents literally. Instead look at what is triggered deep within your mind, which is symbolized by such pictures. You will sense it, and you will know it, even before you attempt to express it in words or symbols.

.

THE ARROW

This consists of two Targets with an arrow pointing into each, counter poised. The front target is white and the rear one is black.

The Targets with the arrows appear for 1/10th of a second, during which time it tilts one way and then the other. It’s terribly fast, so one made a picture to see afterwards what it was. Get the speed it did this. Get your own reaction to it. It’s just a sudden appearance and disappearance. It wobbled in and wobbled out.

.

DOUBLE ROD

This incident consists of a long shiny black rod moving in from left to right. Then somehow it is like two rods, or one rod with a split in the middle, the left one being white and revolving forward, the right one being black and revolving backward. Then they both disappear forward and upward. DURATION: 1/2 second – corrected to 1/8 second.

There is a tremendous feeling of EXCITEMENT attached to this incident. It has a sort of feeling attached to it as if one was being as if it was being squashed between the two revolving rods.

.

WOMAN

A “Woman figure” appeared before one. Nothing happened. It just appeared and remained a few hours. It sort of “got in one’s face”.

.

WHITE BLACK SPHERE

This is a sphere on a pole. The sphere and pole are Black in front. White in back. It’s based on the idea that a thetan “can’t think two thoughts at once”. It does not reverse.

.

HOT COLD

This is a pole with a split in it. The back split is hot, the front one is cold. Two temperatures. Duration is 1 1/8th seconds.

.

LAUGHTER – CALM

This takes place in a cave. It is 7 1/8ths of a second in duration. It has screams of laughter, very wild, and calm. Calm = frozen numbness.

It is a pole with a split in it. Laughter comes from the rear half and calm from the front half simultaneously. Then they reverse. It gives one a sensation of total disagreement. The trick is to conceive of both at the same time. This tends to knock one out.

.

DANCE MOB


The duration is 7/8ths of a second. There is a pole that pulls one in. One is caught on the pole. The actual incident is in connecting with this thing and trying to get off it.

The dancing comes after the actual incident, and consists of a mob dancing around one, chanting various things (a text). In running this, get the phrases that are chanted

.

The Banky GPM

Reference: The Level of OT II
Previous/Next

The Banky GPM addresses the origins of the overt-motivator sequence that spreads aberration of the mind.

LRH Instructions for Banky GPM

In these LRH instructions for Banky GPM one page appears twice and another page is omitted.

.

Subject Clearing Prerequisites

Study and understand the following concepts:

  1. The Aberration

.

The Banky GPM

This GPM is run twice by the student. The following details are based on LRH notes. The dates of when the implant occurs in the bank are omitted:

This is a pretended “overt-motivator” GPM. Run it once as having put it “over there” on “another”. Then run it as having “received” it. They are both the same implant, of course. Run it as O/W in each earlier sequence you find for it.

Explosion knocks one out to be implanted. Starts with an Electrical Whirlpool Like a tornado.

  1. To Experience is To Create
  2. To Look is To Re-envision
  3. To Think is To Recall
  4. To Conceive is To Remember
  5. To See is To Forget

Electronic Whirlwind

[Explanation: First the person is put in a frame of mind to receive this implant. He is made to believe that when he experience something, it is just his creation. When he looks, it is just his mental picture. When he thinks, it is just something he has recalled. When he conceives an idea, it is just something he has remembered.]

.

First time the positions are as follows, which makes it look like you are doing it.

A. First there is a light over to one’s left, then before one’s “face”, and the words
B.  Sleep – Go To Sleep
C.  You Are Unconscious
D.  You Know Nothing. Then a gas is poured over one.
E.  Then a screen is set up behind you and a “dummy thetan” in front as above.

Then go over the following lines (each line has charge on it)

  1. Here is a lesson
  2. It is
  3. If you do something to another
  4. That is harmful
  5. Or damages him
  6. In any way
  7. You get it back a hundred-fold
  8. Without fail
  9. This is your action… To Another
  10. You are doing this
  11. To a helpless spirit
  12. Who was good and kind
  13. In order to ruin him forever
  14. And degrade yourself
  15. Now watch this
  16. And see what you are doing
  17. To him

[Explanation: This is the process of hypnotization that the person is put through. It does not take into account that a decision taken against the other person could be correct based on circumstances. The other person may not have been a good and kind or helpless spirit. Of course, violence does not bring the understanding that is ultimately required; but the awareness of this process may blow some charge.]

Now run the Last O/W GPM (see below), paying attention to the source, reflection and arrival of items at the target as per Figure 1.

The Last O/W GPM

  1. Electronic Explosion
  2. To Predict Never to Know
  3. Keep it! Keep it! Keep it!
  4. To Know Never to Predict.
  5. Copy it. Duplicate it. Picture it.
  6. To Frighten Never to Fear.
  7. Keep it. Keep it. Keep it.
  8. To Fear Never to Frighten
  9. Copy it. Duplicate it. Picture it.
  10. To Catch Never to be Caught
  11. Keep it. Keep it. Keep it.
  12. To Be Caught Never to Catch
  13. Copy it. Duplicate it. Picture it.
  14. To Imprison Never to Be Imprisoned
  15. Keep it. Keep it. Keep it.
  16. To Be Imprisoned Never to Imprison
  17. Copy it. Duplicate it. Picture it.
  18. To Be Out of Jail Never to Be in Jail
  19. Keep it. Keep it. Keep it.
  20. To Be in Jail Never to Be Out of Jail
  21. Copy it. Duplicate it. Picture it.
  22. To Be Outside Never to Be Inside
  23. Keep it. Keep it. Keep it.
  24. To Be Inside Never to Be Outside
  25. Copy it. Duplicate it. Picture it.
  26. To Remember Never to Forget
  27. Keep it. Keep it. Keep it.
  28. To Forget Never to Remember
  29. Copy it. Duplicate it. Picture it.
  30. To Go Never to Come
  31. Keep it. Keep it. Keep it.
  32. To Come Never to Go
  33. Copy it. Duplicate it. Picture it.
  34. Explosion

[Explanation: This GPM consists of opposites in an item that occurs in pairs like before. Only this time they are provided in a context. You run this GPM twice. You run it the first time thinking that you are doing it to another. You run this GPM the second time thinking that another is doing it to you.]

.

Run the change of the Reflective screen and note as you run the following items: the shift of source, reflection and direction.

Then go over the following lines (each line has charge on it)

  1. The consequences of your having done that
  2. Are terrible
  3. Because you did that
  4. It is now two and a half years later
  5. This is the consequences
  6. Watch this
  7. And see what happens
  8. To you
  9. Because of what you did 
  10. To the poor fellow
  11. He’s now giving it back
  12. Watch out

[Explanation: This is not a second hypnotic session; it is simply a continuation of the session above. The person is being made to feel guilty about his “bad” actions, as done here, because those actions will always rebound on him in the same way.]

Now run off the same Last O/W GPM (see above) with attention to the new source, screen behind the dummy “thetan” and the items arriving where you are.)

  1. You see what happens
  2. Because of what you do
  3. When you do something bad
  4. To another
  5. You get it back later
  6. You are the cause
  7. Of all your suffering
  8. Overt actions
  9. Do not pay
  10. Wake up dead, forever

When you have done this second run, then go over the following lines (each line has charge on it)

[Explanation: These “bad” actions are supposedly outlined in this GPM. For example, one is being told to predict never to know. Then in the next breath he is being told to know never to predict. This would scramble anybody’s mind. The point is, it is not logical to think that only you are right and others are wrong. We all are in the same boat. One needs to look at every situation for what it is before acting on it.]

.

Running the Banky GPM 

The whole idea is to become aware of the details of this implant as above. However, it is essentially understanding the nature of aberration and its propagation as the overt-motivator sequence.

This GPM is run like previous GPMs. It runs out the complexity of the bank.

.

The Psycho GPM

Reference: The Level of OT II
Previous/Next

The Psycho GPM addresses misconceptions in the form of contradictions.

LRH Instructions for Psycho GPM

.

Subject Clearing Prerequisites

Study and understand the following concept:

  1. The Mind
  2. The Aberration

.

The Psycho GPM

This GPM is made up of 36 items. That means there are 18 pairs of opposites to consider.

Heavy Explosion – Burning & Pain
Storm

  1. To Die is to Live.
  2. To Live is to Die.
  3. To Surrender is to Victimize.
  4. To Victimize is to Surrender.
  5. To Lose is to Win.
  6. To Win is to Lose.
  7. To Despair is to Hope.
  8. To Hope is to Despair..
  9. To Be Ignorant is to Know.
  10. To Know is to Be Ignorant.
  11. To Be Stupid is to Be Smart.
  12. To Be Smart is to Be Stupid.
  13. To Disagree is to Agree.
  14. To Agree is to Disagree.
  15. To Detest is to Get.
  16. To Get is to Detest.
  17. To Hurt is to Enjoy.
  18. To Enjoy is to Hurt.
  19. To Dislike is to Like.
  20. To Like is to Dislike.
  21. To Hate is to Love.
  22. To Love is to Hate.
  23. To Hinder is to Help.
  24. To Help is to Hinder.
  25. To Disbelieve is to Believe.
  26. To Believe is to Disbelieve.
  27. To be Bad is to Be Good.
  28. To be Good is to Be Bad.
  29. To Betray is to Be Faithful.
  30. To Be Faithful is to Betray.
  31. To go Crazy is to Be Sane.
  32. To Be Sane is to go Crazy.
  33. To Abandon is to Collect.
  34. To Collect is to Abandon.
  35. To Stop is to Start.
  36. To Start is to Stop.

Each item contains an inherent contradiction. Such misconceptions when embedded in the mind make a person behave in an aberrated manner.

.

Running the Psycho GPM

There are 18 pairs of opposite postulates. One contemplates on these pairs as in the earlier GPMs. Looking at the pair of opposites exteriorizes one from any identification with thoughts.

The mind assimilates only when the data is continuous, consistent and harmonious. If the data is contradictory, as in this GPM, then the applicable item must be looked at more closely until you find the reason underlying it, and resolve that contradiction.

.